SUNSET is an Immersive Film Project that uses 360 Video Cameras to challenge existing notions of the Viewer’s Space. Your view is blurred into an abstract image of color, shapes, and sound. The Film’s audio soundscape and narrations are left unaltered.
1. Foreword
SUNSET begins with a quote from the late Art-Historian and Critic, John Berger.
This brief message introduces viewers to the main theme of this project’s immersive visual purpose. SUNSET intends to challenge a person’s Way of Seeing. And thus force them to consider untypical approaches to viewing images and hearing sound.
2. Blur
Within a few seconds, the viewer’s image of a clear picture is gradually Blurred to an extreme degree. Bicycles, Waves Crashing, and People can be heard, and now represent the most vivid sense for the audience.
3. Abstract Imagery
After a few minutes, viewers are considered to be well accumulated to the Blur visual effects; and so are brought into more dramatic environments where the Blur takes on new life. In these scenes, colors and shapes become the new dominant sense of sight.
4. New Perspectives
As the film goes on, the viewer’s camera position is placed in increasingly unreachable areas (at least for humans). This example shows the camera looking outward from the inside of a downed tree.
5. Lively Environments
Scenes like this one at the Santa Cruz Lighthouse, are highly active spaces. When pedestrians move in your view, they change things. Like the sun reaching a new position, and a pair of walkers casting a shadow on your image.
6. Into The Night
SUNSET concludes with a peek at what’s to come next. The dark shadows of night tease the possibilities of setting this film in the evening. This time of day exudes a sharper and more definable visual pallet due to the lack of available light.